RealtimeStyleTransferRuntime/Source/LyraGame/Development/LyraDeveloperSettings.cpp

61 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraDeveloperSettings.h"
#include "Misc/App.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Framework/Notifications/NotificationManager.h"
#define LOCTEXT_NAMESPACE "LyraCheats"
ULyraDeveloperSettings::ULyraDeveloperSettings()
{
}
FName ULyraDeveloperSettings::GetCategoryName() const
{
return FApp::GetProjectName();
}
#if WITH_EDITOR
void ULyraDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
ApplySettings();
}
void ULyraDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
ApplySettings();
}
void ULyraDeveloperSettings::PostInitProperties()
{
Super::PostInitProperties();
ApplySettings();
}
void ULyraDeveloperSettings::ApplySettings()
{
}
void ULyraDeveloperSettings::OnPlayInEditorStarted() const
{
// Show a notification toast to remind the user that there's an experience override set
if (ExperienceOverride.IsValid())
{
FNotificationInfo Info(FText::Format(
LOCTEXT("ExperienceOverrideActive", "Developer Settings Override\nExperience {0}"),
FText::FromName(ExperienceOverride.PrimaryAssetName)
));
Info.ExpireDuration = 2.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
}
#endif
#undef LOCTEXT_NAMESPACE