53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystem/Abilities/LyraGameplayAbility.h"
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#include "Interaction/InteractionQuery.h"
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#include "Interaction/IInteractableTarget.h"
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#include "LyraGameplayAbility_Interact.generated.h"
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class UIndicatorDescriptor;
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/**
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* ULyraGameplayAbility_Interact
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*
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* Gameplay ability used for character interacting
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*/
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UCLASS(Abstract)
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class ULyraGameplayAbility_Interact : public ULyraGameplayAbility
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{
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GENERATED_BODY()
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public:
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ULyraGameplayAbility_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override;
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UFUNCTION(BlueprintCallable)
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void UpdateInteractions(const TArray<FInteractionOption>& InteractiveOptions);
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UFUNCTION(BlueprintCallable)
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void TriggerInteraction();
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protected:
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UPROPERTY(BlueprintReadWrite)
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TArray<FInteractionOption> CurrentOptions;
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UPROPERTY()
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TArray<UIndicatorDescriptor*> Indicators;
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protected:
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UPROPERTY(EditDefaultsOnly)
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float InteractionScanRate = 0.1f;
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UPROPERTY(EditDefaultsOnly)
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float InteractionScanRange = 500;
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UPROPERTY(EditDefaultsOnly)
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TSoftClassPtr<UUserWidget> DefaultInteractionWidgetClass;
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};
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