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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraGameEngine.h"
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ULyraGameEngine::ULyraGameEngine(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void ULyraGameEngine::Init(IEngineLoop* InEngineLoop)
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{
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Super::Init(InEngineLoop);
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}
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