RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameInstance.h

31 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "CommonGameInstance.h"
#include "LyraGameInstance.generated.h"
class ULyraSocialManager;
class ULyraSocialParty;
class USocialManager;
class ALyraPlayerController;
UCLASS(Config = Game)
class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance
{
GENERATED_BODY()
public:
ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
ALyraPlayerController* GetPrimaryPlayerController() const;
protected:
virtual void Init() override;
virtual void Shutdown() override;
};