31 lines
683 B
C++
31 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "CommonGameInstance.h"
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#include "LyraGameInstance.generated.h"
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class ULyraSocialManager;
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class ULyraSocialParty;
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class USocialManager;
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class ALyraPlayerController;
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UCLASS(Config = Game)
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class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance
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{
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GENERATED_BODY()
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public:
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ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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ALyraPlayerController* GetPrimaryPlayerController() const;
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protected:
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virtual void Init() override;
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virtual void Shutdown() override;
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};
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