34 lines
784 B
C++
34 lines
784 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LyraTeamInfoBase.h"
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#include "LyraTeamPublicInfo.generated.h"
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class ULyraTeamDisplayAsset;
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UCLASS()
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class ALyraTeamPublicInfo : public ALyraTeamInfoBase
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{
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GENERATED_BODY()
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friend ULyraTeamCreationComponent;
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public:
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ALyraTeamPublicInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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ULyraTeamDisplayAsset* GetTeamDisplayAsset() const { return TeamDisplayAsset; }
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private:
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UFUNCTION()
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void OnRep_TeamDisplayAsset();
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void SetTeamDisplayAsset(TObjectPtr<ULyraTeamDisplayAsset> NewDisplayAsset);
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private:
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UPROPERTY(ReplicatedUsing=OnRep_TeamDisplayAsset)
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TObjectPtr<ULyraTeamDisplayAsset> TeamDisplayAsset;
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};
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