26 lines
637 B
C++
26 lines
637 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "UObject/ScriptInterface.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "IndicatorLibrary.generated.h"
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class ULyraIndicatorManagerComponent;
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UCLASS()
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class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UIndicatorLibrary();
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/** */
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UFUNCTION(BlueprintCallable, Category = Indicator)
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static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller);
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};
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