RealtimeStyleTransferRuntime/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h

26 lines
637 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "UObject/ScriptInterface.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "IndicatorLibrary.generated.h"
class ULyraIndicatorManagerComponent;
UCLASS()
class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UIndicatorLibrary();
/** */
UFUNCTION(BlueprintCallable, Category = Indicator)
static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller);
};