41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreTypes.h"
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#include "GameSettingValue.h"
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#include "Internationalization/Text.h"
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#include "Misc/AssertionMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "GameSettingValueDiscrete.generated.h"
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class UObject;
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struct FFrame;
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UCLASS(Abstract)
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class GAMESETTINGS_API UGameSettingValueDiscrete : public UGameSettingValue
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{
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GENERATED_BODY()
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public:
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UGameSettingValueDiscrete();
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/** UGameSettingValueDiscrete */
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virtual void SetDiscreteOptionByIndex(int32 Index) PURE_VIRTUAL(,);
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UFUNCTION(BlueprintCallable)
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virtual int32 GetDiscreteOptionIndex() const PURE_VIRTUAL(,return INDEX_NONE;);
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/** Optional */
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UFUNCTION(BlueprintCallable)
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virtual int32 GetDiscreteOptionDefaultIndex() const { return INDEX_NONE; }
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UFUNCTION(BlueprintCallable)
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virtual TArray<FText> GetDiscreteOptions() const PURE_VIRTUAL(,return TArray<FText>(););
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virtual FString GetAnalyticsValue() const;
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};
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