43 lines
885 B
C++
43 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/PawnComponent.h"
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#include "LyraPawnComponent.generated.h"
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UINTERFACE(BlueprintType)
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class LYRAGAME_API ULyraReadyInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class ILyraReadyInterface
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{
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GENERATED_BODY()
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public:
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virtual bool IsPawnComponentReadyToInitialize() const = 0;
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};
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/**
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* ULyraPawnComponent
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*
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* An actor component that can be used for adding custom behavior to pawns.
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*/
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UCLASS(Blueprintable, Meta = (BlueprintSpawnableComponent))
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class LYRAGAME_API ULyraPawnComponent : public UPawnComponent, public ILyraReadyInterface
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{
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GENERATED_BODY()
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public:
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ULyraPawnComponent(const FObjectInitializer& ObjectInitializer);
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virtual bool IsPawnComponentReadyToInitialize() const override { return true; }
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};
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