RealtimeStyleTransferRuntime/Source/LyraGame/Character/LyraPawnComponent.h

43 lines
885 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Components/PawnComponent.h"
#include "LyraPawnComponent.generated.h"
UINTERFACE(BlueprintType)
class LYRAGAME_API ULyraReadyInterface : public UInterface
{
GENERATED_BODY()
};
class ILyraReadyInterface
{
GENERATED_BODY()
public:
virtual bool IsPawnComponentReadyToInitialize() const = 0;
};
/**
* ULyraPawnComponent
*
* An actor component that can be used for adding custom behavior to pawns.
*/
UCLASS(Blueprintable, Meta = (BlueprintSpawnableComponent))
class LYRAGAME_API ULyraPawnComponent : public UPawnComponent, public ILyraReadyInterface
{
GENERATED_BODY()
public:
ULyraPawnComponent(const FObjectInitializer& ObjectInitializer);
virtual bool IsPawnComponentReadyToInitialize() const override { return true; }
};