39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/UnrealString.h"
|
|
#include "GameFramework/CheatManager.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "LyraCosmeticCheats.generated.h"
|
|
|
|
class ULyraControllerComponent_CharacterParts;
|
|
class UObject;
|
|
struct FFrame;
|
|
|
|
/** Cheats related to bots */
|
|
UCLASS(NotBlueprintable)
|
|
class ULyraCosmeticCheats final : public UCheatManagerExtension
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
ULyraCosmeticCheats();
|
|
|
|
// Adds a character part
|
|
UFUNCTION(Exec, BlueprintAuthorityOnly)
|
|
void AddCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true);
|
|
|
|
// Replaces previous cheat parts with a new one
|
|
UFUNCTION(Exec, BlueprintAuthorityOnly)
|
|
void ReplaceCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true);
|
|
|
|
// Clears any existing cheats
|
|
UFUNCTION(Exec, BlueprintAuthorityOnly)
|
|
void ClearCharacterPartOverrides();
|
|
|
|
private:
|
|
ULyraControllerComponent_CharacterParts* GetCosmeticComponent() const;
|
|
};
|