28 lines
616 B
C++
28 lines
616 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "UObject/Interface.h"
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#include "IGameSettingActionInterface.generated.h"
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class UGameSetting;
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UINTERFACE(MinimalAPI, meta = (BlueprintType))
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class UGameSettingActionInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class GAMESETTINGS_API IGameSettingActionInterface
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{
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GENERATED_BODY()
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public:
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/** */
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting);
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};
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