RealtimeStyleTransferRuntime/Source/LyraEditor/Validation/EditorValidator_Blueprints.h

19 lines
515 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorValidator.h"
#include "EditorValidator_Blueprints.generated.h"
UCLASS()
class UEditorValidator_Blueprints : public UEditorValidator
{
GENERATED_BODY()
public:
UEditorValidator_Blueprints();
protected:
virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override;
virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray<FText>& ValidationErrors) override;
};