RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMes...

28 lines
609 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraAbilitySimpleFailureMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraAbilitySimpleFailureMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
APlayerController* PlayerController = nullptr;
UPROPERTY(BlueprintReadWrite)
FGameplayTagContainer FailureTags;
UPROPERTY(BlueprintReadWrite)
FText UserFacingReason;
};