31 lines
880 B
C++
31 lines
880 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonActivatableWidget.h"
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#include "GameSettingPressAnyKey.h"
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#include "Components/TextBlock.h"
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#include "KeyAlreadyBoundWarning.generated.h"
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/**
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* UKeyAlreadyBoundWarning
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* Press any key screen with text blocks for warning users when a key is already bound
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*/
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UCLASS(Abstract)
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class GAMESETTINGS_API UKeyAlreadyBoundWarning : public UGameSettingPressAnyKey
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{
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GENERATED_BODY()
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public:
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void SetWarningText(const FText& InText);
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void SetCancelText(const FText& InText);
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protected:
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UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
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TObjectPtr<UTextBlock> WarningText;
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UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
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TObjectPtr<UTextBlock> CancelText;
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}; |