RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.h

31 lines
678 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayEffectExecutionCalculation.h"
#include "UObject/UObjectGlobals.h"
#include "LyraHealExecution.generated.h"
class UObject;
/**
* ULyraHealExecution
*
* Execution used by gameplay effects to apply healing to the health attributes.
*/
UCLASS()
class ULyraHealExecution : public UGameplayEffectExecutionCalculation
{
GENERATED_BODY()
public:
ULyraHealExecution();
protected:
virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
};