29 lines
728 B
C++
29 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "LyraDamagePopStyleNiagara.generated.h"
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class UNiagaraSystem;
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/*PopStyle is used to define what Niagara asset should be used for the Damage System representation*/
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UCLASS()
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class ULyraDamagePopStyleNiagara : public UDataAsset
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{
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GENERATED_BODY()
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public:
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//Name of the Niagra Array to set the Damage informations
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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FName NiagaraArrayName;
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//Niagara System used to display the damages
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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TObjectPtr<UNiagaraSystem> TextNiagara;
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};
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