RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameInstance.h

31 lines
663 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonGameInstance.h"
#include "UObject/UObjectGlobals.h"
#include "LyraGameInstance.generated.h"
class ALyraPlayerController;
class UObject;
UCLASS(Config = Game)
class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance
{
GENERATED_BODY()
public:
ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
ALyraPlayerController* GetPrimaryPlayerController() const;
virtual bool CanJoinRequestedSession() const override;
protected:
virtual void Init() override;
virtual void Shutdown() override;
};