26 lines
670 B
C++
26 lines
670 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ModularPlayerController.h"
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#include "CommonPlayerController.generated.h"
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UCLASS(config=Game)
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class COMMONGAME_API ACommonPlayerController : public AModularPlayerController
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{
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GENERATED_BODY()
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public:
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ACommonPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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virtual void ReceivedPlayer() override;
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virtual void SetPawn(APawn* InPawn) override;
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virtual void OnPossess(class APawn* APawn) override;
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virtual void OnUnPossess() override;
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protected:
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virtual void OnRep_PlayerState() override;
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};
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