RealtimeStyleTransferRuntime/Source/LyraGame
Manuel Wagner 7ec56a0475 and inference works now
Resampling scenecolor to inputTensor format
Integrated the system into the game
Crashes due to TDR timeout
Adjusted ThreadGroups to be 64 in size.
2022-08-24 17:29:22 +02:00
..
AbilitySystem Added Lyra 2022-05-23 20:41:30 +02:00
Animation Added Lyra 2022-05-23 20:41:30 +02:00
Audio Added Lyra 2022-05-23 20:41:30 +02:00
Camera Added Lyra 2022-05-23 20:41:30 +02:00
Character Added Lyra 2022-05-23 20:41:30 +02:00
Cosmetics Added Lyra 2022-05-23 20:41:30 +02:00
Development Added Lyra 2022-05-23 20:41:30 +02:00
Equipment Added Lyra 2022-05-23 20:41:30 +02:00
Feedback Added Lyra 2022-05-23 20:41:30 +02:00
GameFeatures and inference works now 2022-08-24 17:29:22 +02:00
GameModes Added Lyra 2022-05-23 20:41:30 +02:00
Hotfix Added Lyra 2022-05-23 20:41:30 +02:00
Input Added Lyra 2022-05-23 20:41:30 +02:00
Interaction small fixes for deprecations in 5.1 2022-08-23 17:30:42 +02:00
Inventory Added Lyra 2022-05-23 20:41:30 +02:00
Messages Added Lyra 2022-05-23 20:41:30 +02:00
Performance Added Lyra 2022-05-23 20:41:30 +02:00
Physics Added Lyra 2022-05-23 20:41:30 +02:00
Player Added Lyra 2022-05-23 20:41:30 +02:00
Replays Added Lyra 2022-05-23 20:41:30 +02:00
Settings Added Lyra 2022-05-23 20:41:30 +02:00
System small fixes for deprecations in 5.1 2022-08-23 17:30:42 +02:00
Teams Added Lyra 2022-05-23 20:41:30 +02:00
Tests Added Lyra 2022-05-23 20:41:30 +02:00
UI Added Lyra 2022-05-23 20:41:30 +02:00
Weapons Added Lyra 2022-05-23 20:41:30 +02:00
LyraGame.Build.cs added style transfer plugin 2022-08-23 17:29:20 +02:00
LyraGameModule.cpp Added Lyra 2022-05-23 20:41:30 +02:00
LyraGameplayTags.cpp Added Lyra 2022-05-23 20:41:30 +02:00
LyraGameplayTags.h Added Lyra 2022-05-23 20:41:30 +02:00
LyraLogChannels.cpp Added Lyra 2022-05-23 20:41:30 +02:00
LyraLogChannels.h Added Lyra 2022-05-23 20:41:30 +02:00
README.md Added Lyra 2022-05-23 20:41:30 +02:00

README.md

Lyra

The Lyra project is to provide a bootstrapping game for Unreal Engine. Lyra is intended to be a living sample that shows how we build scalable games around the engines core technology.