RealtimeStyleTransferRuntime/Plugins/CommonGame/Source/CommonGame.Build.cs

44 lines
732 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonGame : ModuleRules
{
public CommonGame(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UMG",
"CommonInput",
"CommonUI",
"CommonUser",
"GameplayTags",
"ModularGameplayActors",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}