RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Public/Widgets/Misc/KeyAlreadyBoundWarning.h

31 lines
880 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "GameSettingPressAnyKey.h"
#include "Components/TextBlock.h"
#include "KeyAlreadyBoundWarning.generated.h"
/**
* UKeyAlreadyBoundWarning
* Press any key screen with text blocks for warning users when a key is already bound
*/
UCLASS(Abstract)
class GAMESETTINGS_API UKeyAlreadyBoundWarning : public UGameSettingPressAnyKey
{
GENERATED_BODY()
public:
void SetWarningText(const FText& InText);
void SetCancelText(const FText& InText);
protected:
UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
TObjectPtr<UTextBlock> WarningText;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
TObjectPtr<UTextBlock> CancelText;
};