52 lines
904 B
C#
52 lines
904 B
C#
// Copyright Manuel Wagner All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class StyleTransfer : ModuleRules
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{
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public StyleTransfer(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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}
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);
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string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(EngineDir, "Source/Runtime/Renderer/Private"),
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"NeuralNetworkInference",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"RHI",
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"RenderCore",
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"Renderer",
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"Projects",
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"StyleTransferShaders",
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"PixWinPlugin",
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"InputDevice",
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"DeveloperSettings",
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}
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);
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}
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} |