RealtimeStyleTransferRuntime/Plugins/StyleTransfer/Source/StyleTransfer/StyleTransfer.Build.cs

52 lines
904 B
C#

// Copyright Manuel Wagner All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class StyleTransfer : ModuleRules
{
public StyleTransfer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
}
);
string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(EngineDir, "Source/Runtime/Renderer/Private"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"NeuralNetworkInference",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RHI",
"RenderCore",
"Renderer",
"Projects",
"StyleTransferShaders",
"PixWinPlugin",
"InputDevice",
"DeveloperSettings",
}
);
}
}