RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetDa...

31 lines
1004 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraGameplayAbilityTargetData_SingleTargetHit.h"
#include "LyraGameplayEffectContext.h"
#include "Serialization/Archive.h"
struct FGameplayEffectContextHandle;
//////////////////////////////////////////////////////////////////////
void FLyraGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(FGameplayEffectContextHandle& Context, bool bIncludeActorArray) const
{
FGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(Context, bIncludeActorArray);
// Add game-specific data
if (FLyraGameplayEffectContext* TypedContext = FLyraGameplayEffectContext::ExtractEffectContext(Context))
{
TypedContext->CartridgeID = CartridgeID;
}
}
bool FLyraGameplayAbilityTargetData_SingleTargetHit::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
{
FGameplayAbilityTargetData_SingleTargetHit::NetSerialize(Ar, Map, bOutSuccess);
Ar << CartridgeID;
return true;
}