41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "HAL/Platform.h"
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#include "LyraNumberPopComponent.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraNumberPopComponent_NiagaraText.generated.h"
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class ULyraDamagePopStyleNiagara;
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class UNiagaraComponent;
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class UObject;
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UCLASS(Blueprintable)
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class ULyraNumberPopComponent_NiagaraText : public ULyraNumberPopComponent
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{
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GENERATED_BODY()
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public:
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ULyraNumberPopComponent_NiagaraText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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//~ULyraNumberPopComponent interface
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virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override;
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//~End of ULyraNumberPopComponent interface
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protected:
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TArray<int32> DamageNumberArray;
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/** Style patterns to attempt to apply to the incoming number pops */
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UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style")
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TObjectPtr<ULyraDamagePopStyleNiagara> Style;
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//Niagara Component used to display the damage
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UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style")
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TObjectPtr<UNiagaraComponent> NiagaraComp;
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};
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