RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h

33 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "Math/Color.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "InventoryFragment_PickupIcon.generated.h"
class UObject;
class USkeletalMesh;
UCLASS()
class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UInventoryFragment_PickupIcon();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
TObjectPtr<USkeletalMesh> SkeletalMesh;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FLinearColor PadColor;
};