48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "GameSettingValueDiscrete.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "Performance/LyraPerformanceStatTypes.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraSettingValueDiscrete_PerfStat.generated.h"
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class UObject;
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UCLASS()
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class ULyraSettingValueDiscrete_PerfStat : public UGameSettingValueDiscrete
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{
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GENERATED_BODY()
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public:
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ULyraSettingValueDiscrete_PerfStat();
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void SetStat(ELyraDisplayablePerformanceStat InStat);
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/** UGameSettingValue */
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virtual void StoreInitial() override;
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virtual void ResetToDefault() override;
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virtual void RestoreToInitial() override;
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/** UGameSettingValueDiscrete */
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virtual void SetDiscreteOptionByIndex(int32 Index) override;
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virtual int32 GetDiscreteOptionIndex() const override;
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virtual TArray<FText> GetDiscreteOptions() const override;
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protected:
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/** UGameSettingValue */
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virtual void OnInitialized() override;
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void AddMode(FText&& Label, ELyraStatDisplayMode Mode);
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protected:
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TArray<FText> Options;
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TArray<ELyraStatDisplayMode> DisplayModes;
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ELyraDisplayablePerformanceStat StatToDisplay;
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ELyraStatDisplayMode InitialMode;
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}; |