76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "GameSettingValueDiscrete.h"
|
|
#include "GenericPlatform/GenericWindow.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "Math/IntPoint.h"
|
|
#include "Math/UnrealMathSSE.h"
|
|
#include "Misc/Optional.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "LyraSettingValueDiscrete_Resolution.generated.h"
|
|
|
|
class UObject;
|
|
struct FScreenResolutionRHI;
|
|
|
|
UCLASS()
|
|
class ULyraSettingValueDiscrete_Resolution : public UGameSettingValueDiscrete
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
|
|
ULyraSettingValueDiscrete_Resolution();
|
|
|
|
/** UGameSettingValue */
|
|
virtual void StoreInitial() override;
|
|
virtual void ResetToDefault() override;
|
|
virtual void RestoreToInitial() override;
|
|
|
|
/** UGameSettingValueDiscrete */
|
|
virtual void SetDiscreteOptionByIndex(int32 Index) override;
|
|
virtual int32 GetDiscreteOptionIndex() const override;
|
|
virtual TArray<FText> GetDiscreteOptions() const override;
|
|
|
|
protected:
|
|
/** UGameSettingValue */
|
|
virtual void OnInitialized() override;
|
|
virtual void OnDependencyChanged() override;
|
|
|
|
void InitializeResolutions();
|
|
bool ShouldAllowFullScreenResolution(const FScreenResolutionRHI& SrcScreenRes, int32 FilterThreshold) const;
|
|
static void GetStandardWindowResolutions(const FIntPoint& MinResolution, const FIntPoint& MaxResolution, float MinAspectRatio, TArray<FIntPoint>& OutResolutions);
|
|
void SelectAppropriateResolutions();
|
|
int32 FindIndexOfDisplayResolution(const FIntPoint& InPoint) const;
|
|
int32 FindIndexOfDisplayResolutionForceValid(const FIntPoint& InPoint) const;
|
|
int32 FindClosestResolutionIndex(const FIntPoint& Resolution) const;
|
|
|
|
TOptional<EWindowMode::Type> LastWindowMode;
|
|
|
|
struct FScreenResolutionEntry
|
|
{
|
|
uint32 Width = 0;
|
|
uint32 Height = 0;
|
|
uint32 RefreshRate = 0;
|
|
FText OverrideText;
|
|
|
|
FIntPoint GetResolution() const { return FIntPoint(Width, Height); }
|
|
FText GetDisplayText() const;
|
|
};
|
|
|
|
/** An array of strings the map to resolutions, populated based on the window mode */
|
|
TArray< TSharedPtr< FScreenResolutionEntry > > Resolutions;
|
|
|
|
/** An array of strings the map to fullscreen resolutions */
|
|
TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsFullscreen;
|
|
|
|
/** An array of strings the map to windowed fullscreen resolutions */
|
|
TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsWindowedFullscreen;
|
|
|
|
/** An array of strings the map to windowed resolutions */
|
|
TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsWindowed;
|
|
}; |