RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameSession.h

27 lines
524 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/GameSession.h"
#include "UObject/UObjectGlobals.h"
#include "LyraGameSession.generated.h"
class UObject;
UCLASS(Config = Game)
class ALyraGameSession : public AGameSession
{
GENERATED_BODY()
public:
ALyraGameSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void HandleMatchHasStarted() override;
virtual void HandleMatchHasEnded() override;
};