RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraSignificanceManager.h

18 lines
311 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SignificanceManager.h"
#include "UObject/UObjectGlobals.h"
#include "LyraSignificanceManager.generated.h"
class UObject;
UCLASS()
class ULyraSignificanceManager : public USignificanceManager
{
GENERATED_BODY()
};