24 lines
536 B
C++
24 lines
536 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CommonActivatableWidget.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraControllerDisconnectedScreen.generated.h"
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class UHorizontalBox;
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class UObject;
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UCLASS(Abstract, BlueprintType, Blueprintable)
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class ULyraControllerDisconnectedScreen : public UCommonActivatableWidget
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{
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GENERATED_BODY()
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protected:
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void NativeOnActivated() override;
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private:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UHorizontalBox> HBox_SwitchUser;
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}; |