RealtimeStyleTransferRuntime/Source/LyraGame/UI/LyraGameViewportClient.h

22 lines
528 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonGameViewportClient.h"
#include "UObject/UObjectGlobals.h"
#include "LyraGameViewportClient.generated.h"
class UGameInstance;
class UObject;
UCLASS(BlueprintType)
class ULyraGameViewportClient : public UCommonGameViewportClient
{
GENERATED_BODY()
public:
ULyraGameViewportClient();
virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
};