22 lines
528 B
C++
22 lines
528 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CommonGameViewportClient.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraGameViewportClient.generated.h"
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class UGameInstance;
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class UObject;
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UCLASS(BlueprintType)
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class ULyraGameViewportClient : public UCommonGameViewportClient
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{
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GENERATED_BODY()
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public:
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ULyraGameViewportClient();
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virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
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}; |