39 lines
884 B
C++
39 lines
884 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraPerfStatWidgetBase.h"
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#include "Engine/GameInstance.h"
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#include "Engine/World.h"
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#include "Performance/LyraPerformanceStatSubsystem.h"
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//////////////////////////////////////////////////////////////////////
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// ULyraPerfStatWidgetBase
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ULyraPerfStatWidgetBase::ULyraPerfStatWidgetBase(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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double ULyraPerfStatWidgetBase::FetchStatValue()
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{
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if (CachedStatSubsystem == nullptr)
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{
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if (UWorld* World = GetWorld())
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{
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if (UGameInstance* GameInstance = World->GetGameInstance())
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{
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CachedStatSubsystem = GameInstance->GetSubsystem<ULyraPerformanceStatSubsystem>();
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}
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}
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}
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if (CachedStatSubsystem)
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{
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return CachedStatSubsystem->GetCachedStat(StatToDisplay);
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}
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else
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{
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return 0.0;
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}
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}
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