45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Messaging/CommonMessagingSubsystem.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/SoftObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraUIMessaging.generated.h"
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class FSubsystemCollectionBase;
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class UCommonGameDialog;
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class UCommonGameDialogDescriptor;
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class UObject;
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/**
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*
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*/
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UCLASS()
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class ULyraUIMessaging : public UCommonMessagingSubsystem
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{
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GENERATED_BODY()
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public:
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ULyraUIMessaging() { }
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()) override;
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virtual void ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()) override;
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private:
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UPROPERTY()
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TSubclassOf<UCommonGameDialog> ConfirmationDialogClassPtr;
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UPROPERTY()
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TSubclassOf<UCommonGameDialog> ErrorDialogClassPtr;
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UPROPERTY(config)
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TSoftClassPtr<UCommonGameDialog> ConfirmationDialogClass;
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UPROPERTY(config)
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TSoftClassPtr<UCommonGameDialog> ErrorDialogClass;
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}; |