RealtimeStyleTransferRuntime/Platforms/PS5/Config/PS5DeviceProfiles.ini

242 lines
10 KiB
INI

; ------------------------------------------------------------------------------
; READ THIS before editing!
; These device profiles are hierarchical! Changes to the base PS5 device
; profile will also affect derived device profiles (unless those values are
; overridden)
;
; Please don't duplicate values across multiple device profiles unnecessarily
;
; Hierarchy:
;
; PS5_120
; |
; PS5_60
; |
; PS5_30
; |
; PS5
;
; Notes:
; - PS5 is the device profile for the base game, with all shared settings
; - PS5_30 is the 30 Hz 'pretty' preset device profile
; - PS5_60 is the 60 Hz 'balanced' preset device profile
; - PS5_120 is the 120 Hz 'fast' preset device profile
; ------------------------------------------------------------------------------
[DeviceProfiles]
+DeviceProfileNameAndTypes=PS5_30,PS5
+DeviceProfileNameAndTypes=PS5_60,PS5
+DeviceProfileNameAndTypes=PS5_120,PS5
; ------------------------------------------------------------------------------
; Base PS5 device profile
; ------------------------------------------------------------------------------
[PS5 DeviceProfile]
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
; Scalability Groups
+CVars=sg.ViewDistanceQuality=3
+CVars=sg.AntiAliasingQuality=3
+CVars=sg.ShadowQuality=3
+CVars=sg.PostProcessQuality=3
+CVars=sg.TextureQuality=3
+CVars=sg.EffectsQuality=3
; Don't need to wait very long for texture streaming to catch up
CommonLoadingScreen.HoldLoadingScreenAdditionalSecs=0.5
; Gen5 TAAU
+CVars=r.SSS.Quality=1 ; Quality=0 relies on Gen4 TAA's clamping box
+CVars=r.AntiAliasingMethod=4 ; Use TSR
+CVars=r.TemporalAA.R11G11B10History=1 ; Needs r.UsePreExposure enabled
; Epic quality materials - Others discarded at cook
+CVars=r.MaterialQualityLevel=3
+CVars=r.StaticMesh.MinLodQualityLevel=3
+CVars=r.Streaming.PoolSize=2048
; Dynamic res/temporal upsampling
+CVars=r.DynamicRes.OperationMode=2
+CVars=r.TemporalAA.Upsampling=1
+CVars=r.DynamicRes.FrameTimeBudget=16.66
+CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=3.5
+CVars=r.DynamicRes.MaxScreenPercentage=85
+CVars=r.DynamicRes.MinScreenPercentage=40
+CVars=r.SecondaryScreenPercentage.GameViewport=100
; Postprocess overrides
+CVars=r.PostProcessing.PreferCompute=1
+CVars=r.HZBOcclusion=0
;+CVars=r.AmbientOcclusion.Compute=2
+CVars=r.AmbientOcclusionLevels=1
+CVars=r.AmbientOcclusionMipLevelFactor=10
+CVars=r.BloomQuality=4
+CVars=r.SceneColorFormat=3
; Effects quality overrides (from sg.EffectsQuality=2)
+CVars=r.SSS.Scale=1
+CVars=r.SSS.SampleSet=1
+CVars=r.SSS.Quality=-1
+CVars=r.SSS.HalfRes=1
; Shadow quality overrides (from sg.ShadowQuality=2)
+CVars=r.AOQuality=1
+CVars=r.VolumetricFog.GridPixelSize=16
+CVars=r.VolumetricFog.GridSizeZ=64
+CVars=r.ContactShadows=1
+CVars=r.VolumetricFog=1
+CVars=r.Shadow.MaxNumFarShadowCascades=1
+CVars=r.Shadow.FarShadowStaticMeshLODBias=1
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.MaxResolution=2048
; Virtual heightfield mesh settings
;+CVars=r.VT.RVT.TileCountBias.Group1=5
+CVars=r.VHM.Enable=0
+CVars=grass.densityScale=1.5
;Physics
+CVars=r.PhysicsField.EnableField=true
; Rendertargets
+CVars=r.RenderTargetPoolMin=550
+CVars=r.Shadow.WholeSceneShadowCacheMb=300
; Set virtual texture update rate
+CVars=r.VT.MaxUploadsPerFrame=2
; ------------------------------------------------------------------------------
[PS5_30 DeviceProfile]
DeviceType=PS5
BaseProfileName=PS5
; Color-coding thresholds / hitch thresholds for 30 Hz
+CVars=t.TargetFrameTimeThreshold=33.9
+CVars=t.UnacceptableFrameTimeThreshold=50
+CVars=t.HitchFrameTimeThreshold=60
+CVars=t.HitchDeadTimeWindow=200.0
+CVars=r.DynamicRes.FrameTimeBudget = 33.9
; FPS/input latency config
+CVars=Lyra.DeviceProfile.Console.TargetFPS=30
+CVars=Lyra.DeviceProfile.Console.FrameSyncType=2
; Lumen
+CVars=r.Lumen.HardwareRayTracing=1
; ------------------------------------------------------------------------------
[PS5_60 DeviceProfile]
DeviceType=PS5
BaseProfileName=PS5_30
; Disable Lumen at 60 and above
+CVars=sg.GlobalIlluminationQuality=1
; Color-coding thresholds / hitch thresholds for 60 Hz
+CVars=t.TargetFrameTimeThreshold=16.7
+CVars=t.UnacceptableFrameTimeThreshold=25.0
+CVars=t.HitchFrameTimeThreshold=30.0
+CVars=t.HitchDeadTimeWindow=100.0
+CVars=r.DynamicRes.FrameTimeBudget = 16.7
; FPS/input latency config
+CVars=Lyra.DeviceProfile.Console.TargetFPS=60
+CVars=Lyra.DeviceProfile.Console.FrameSyncType=0
; Lumen
+CVars=r.Lumen.HardwareRayTracing=0
; ------------------------------------------------------------------------------
[PS5_120 DeviceProfile]
DeviceType=PS5
BaseProfileName=PS5_60
; Scalability groups
+CVars=sg.ShadowQuality=2
+CVars=sg.GlobalIlluminationQuality=0
+CVars=sg.EffectsQuality=0
; Color-coding thresholds / hitch thresholds for 120 Hz
+CVars=t.TargetFrameTimeThreshold=8.4
+CVars=t.UnacceptableFrameTimeThreshold=12.5
+CVars=t.HitchFrameTimeThreshold=30.0
+CVars=t.HitchDeadTimeWindow=100.0
+CVars=r.DynamicRes.FrameTimeBudget = 8.4
; FPS/input latency config
+CVars=Lyra.DeviceProfile.Console.TargetFPS=120
+CVars=Lyra.DeviceProfile.Console.FrameSyncType=0
; 120FPS
+CVars=r.DynamicRes.FrameTimeBudget=8.33
+CVars=r.VT.MaxUploadsPerFrame=1
; 1440p
+CVars=r.SecondaryScreenPercentage.GameViewport=66.6
+CVars=r.DynamicRes.MaxScreenPercentage=100
; TAAU1
+CVars=r.AntiAliasingMethod=2
+CVars=r.TemporalAA.Quality=1
; Lumen
+CVars=r.Lumen.HardwareRayTracing=0
; Disable some next-gen features
+CVars=r.ContactShadows=0
; Shadows
+CVars=r.Shadow.MaxNumFarShadowCascades=0
+CVars=r.Shadow.MaxCSMResolution=1800
+CVars=r.Shadow.MaxResolution=1800
+CVars=r.DFShadowQuality=2
; View distance/density
+CVars=r.ViewDistanceScale=2.0
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=grass.densityScale=1
; Postprocessing
+CVars=r.Filter.SizeScale=0.8
+CVars=r.FastBlurThreshold=3
+CVars=r.MotionBlurQuality=3
+CVars=r.SceneColorFringeQuality=0
; Other settings
+CVars=r.TranslucencyLightingVolumeDim=48
+CVars=r.TranslucencyVolumeBlur=0
+CVars=r.VolumetricCloud.StepSizeOnZeroConservativeDensity=4