RealtimeStyleTransferRuntime/Plugins/CommonGame/Source/Public/CommonPlayerController.h

29 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModularPlayerController.h"
#include "UObject/UObjectGlobals.h"
#include "CommonPlayerController.generated.h"
class APawn;
class UObject;
UCLASS(config=Game)
class COMMONGAME_API ACommonPlayerController : public AModularPlayerController
{
GENERATED_BODY()
public:
ACommonPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
virtual void ReceivedPlayer() override;
virtual void SetPawn(APawn* InPawn) override;
virtual void OnPossess(class APawn* APawn) override;
virtual void OnUnPossess() override;
protected:
virtual void OnRep_PlayerState() override;
};