24 lines
550 B
C++
24 lines
550 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SubclassOf.h"
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#include "UObject/Object.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraWidgetFactory.generated.h"
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class UUserWidget;
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struct FFrame;
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UCLASS(Abstract, Blueprintable, BlueprintType, EditInlineNew)
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class LYRAGAME_API ULyraWidgetFactory : public UObject
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{
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GENERATED_BODY()
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public:
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ULyraWidgetFactory() { }
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UFUNCTION(BlueprintNativeEvent)
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TSubclassOf<UUserWidget> FindWidgetClassForData(const UObject* Data) const;
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}; |