RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.cpp

89 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameResponsivePanel.h"
#include "GameResponsivePanelSlot.h"
#include "Widgets/Layout/SGridPanel.h"
#include "HAL/PlatformApplicationMisc.h"
#define LOCTEXT_NAMESPACE "GameSetting"
/////////////////////////////////////////////////////
// UGameResponsivePanel
UGameResponsivePanel::UGameResponsivePanel(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bIsVariable = false;
SetVisibility(ESlateVisibility::SelfHitTestInvisible);
}
void UGameResponsivePanel::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyGameResponsivePanel.Reset();
}
UClass* UGameResponsivePanel::GetSlotClass() const
{
return UGameResponsivePanelSlot::StaticClass();
}
void UGameResponsivePanel::OnSlotAdded(UPanelSlot* InSlot)
{
// Add the child to the live canvas if it already exists
if ( MyGameResponsivePanel.IsValid() )
{
CastChecked<UGameResponsivePanelSlot>(InSlot)->BuildSlot(MyGameResponsivePanel.ToSharedRef());
}
}
void UGameResponsivePanel::OnSlotRemoved(UPanelSlot* InSlot)
{
// Remove the widget from the live slot if it exists.
if ( MyGameResponsivePanel.IsValid() && InSlot->Content)
{
TSharedPtr<SWidget> Widget = InSlot->Content->GetCachedWidget();
if ( Widget.IsValid() )
{
MyGameResponsivePanel->RemoveSlot(Widget.ToSharedRef());
}
}
}
UGameResponsivePanelSlot* UGameResponsivePanel::AddChildToGameResponsivePanel(UWidget* Content)
{
return Cast<UGameResponsivePanelSlot>( Super::AddChild(Content) );
}
TSharedRef<SWidget> UGameResponsivePanel::RebuildWidget()
{
MyGameResponsivePanel = SNew(SGameResponsivePanel);
MyGameResponsivePanel->EnableVerticalStacking(bCanStackVertically);
for ( UPanelSlot* PanelSlot : Slots )
{
if ( UGameResponsivePanelSlot* TypedSlot = Cast<UGameResponsivePanelSlot>(PanelSlot) )
{
TypedSlot->Parent = this;
TypedSlot->BuildSlot(MyGameResponsivePanel.ToSharedRef());
}
}
return MyGameResponsivePanel.ToSharedRef();
}
#if WITH_EDITOR
const FText UGameResponsivePanel::GetPaletteCategory()
{
return LOCTEXT("Panel", "Panel");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE