89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameResponsivePanel.h"
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#include "GameResponsivePanelSlot.h"
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#include "Widgets/Layout/SGridPanel.h"
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#include "HAL/PlatformApplicationMisc.h"
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#define LOCTEXT_NAMESPACE "GameSetting"
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/////////////////////////////////////////////////////
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// UGameResponsivePanel
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UGameResponsivePanel::UGameResponsivePanel(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bIsVariable = false;
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SetVisibility(ESlateVisibility::SelfHitTestInvisible);
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}
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void UGameResponsivePanel::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MyGameResponsivePanel.Reset();
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}
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UClass* UGameResponsivePanel::GetSlotClass() const
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{
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return UGameResponsivePanelSlot::StaticClass();
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}
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void UGameResponsivePanel::OnSlotAdded(UPanelSlot* InSlot)
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{
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// Add the child to the live canvas if it already exists
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if ( MyGameResponsivePanel.IsValid() )
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{
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CastChecked<UGameResponsivePanelSlot>(InSlot)->BuildSlot(MyGameResponsivePanel.ToSharedRef());
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}
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}
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void UGameResponsivePanel::OnSlotRemoved(UPanelSlot* InSlot)
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{
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// Remove the widget from the live slot if it exists.
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if ( MyGameResponsivePanel.IsValid() && InSlot->Content)
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{
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TSharedPtr<SWidget> Widget = InSlot->Content->GetCachedWidget();
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if ( Widget.IsValid() )
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{
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MyGameResponsivePanel->RemoveSlot(Widget.ToSharedRef());
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}
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}
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}
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UGameResponsivePanelSlot* UGameResponsivePanel::AddChildToGameResponsivePanel(UWidget* Content)
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{
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return Cast<UGameResponsivePanelSlot>( Super::AddChild(Content) );
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}
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TSharedRef<SWidget> UGameResponsivePanel::RebuildWidget()
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{
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MyGameResponsivePanel = SNew(SGameResponsivePanel);
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MyGameResponsivePanel->EnableVerticalStacking(bCanStackVertically);
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for ( UPanelSlot* PanelSlot : Slots )
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{
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if ( UGameResponsivePanelSlot* TypedSlot = Cast<UGameResponsivePanelSlot>(PanelSlot) )
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{
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TypedSlot->Parent = this;
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TypedSlot->BuildSlot(MyGameResponsivePanel.ToSharedRef());
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}
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}
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return MyGameResponsivePanel.ToSharedRef();
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}
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#if WITH_EDITOR
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const FText UGameResponsivePanel::GetPaletteCategory()
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{
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return LOCTEXT("Panel", "Panel");
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}
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#endif
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/////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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