RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Public/GameSettingValue.h

42 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSetting.h"
#include "Misc/AssertionMacros.h"
#include "Misc/CoreMiscDefines.h"
#include "UObject/UObjectGlobals.h"
#include "GameSettingValue.generated.h"
class UObject;
//--------------------------------------
// UGameSettingValue
//--------------------------------------
/**
* The base class for all settings that are conceptually a value, that can be
* changed, and thus reset or restored to their initial value.
*/
UCLASS(Abstract)
class GAMESETTINGS_API UGameSettingValue : public UGameSetting
{
GENERATED_BODY()
public:
UGameSettingValue();
/** Stores an initial value for the setting. This will be called on initialize, but should also be called if you 'apply' the setting. */
virtual void StoreInitial() PURE_VIRTUAL(, );
/** Resets the property to the default. */
virtual void ResetToDefault() PURE_VIRTUAL(, );
/** Restores the setting to the initial value, this is the value when you open the settings before making any tweaks. */
virtual void RestoreToInitial() PURE_VIRTUAL(, );
protected:
virtual void OnInitialized() override;
};