RealtimeStyleTransferRuntime/Source/LyraClient.Target.cs

19 lines
491 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LyraClientTarget : TargetRules
{
public LyraClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Client;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange(new string[] { "LyraGame" });
LyraGameTarget.ApplySharedLyraTargetSettings(this);
}
}