25 lines
626 B
C++
25 lines
626 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "EditorValidator.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorValidator_SourceControl.generated.h"
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class FText;
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class UObject;
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UCLASS()
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class UEditorValidator_SourceControl : public UEditorValidator
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{
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GENERATED_BODY()
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public:
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UEditorValidator_SourceControl();
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protected:
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virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override;
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virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray<FText>& ValidationErrors) override;
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}; |