31 lines
664 B
C++
31 lines
664 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Ticker.h"
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#include "GameUIManagerSubsystem.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraUIManagerSubsystem.generated.h"
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class FSubsystemCollectionBase;
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class UObject;
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UCLASS()
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class ULyraUIManagerSubsystem : public UGameUIManagerSubsystem
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{
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GENERATED_BODY()
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public:
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ULyraUIManagerSubsystem();
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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private:
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bool Tick(float DeltaTime);
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void SyncRootLayoutVisibilityToShowHUD();
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FTSTicker::FDelegateHandle TickHandle;
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}; |