RealtimeStyleTransferRuntime/Source/LyraGame/Weapons/InventoryFragment_ReticleCo...

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582 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "Templates/SubclassOf.h"
#include "UObject/UObjectGlobals.h"
#include "InventoryFragment_ReticleConfig.generated.h"
class ULyraReticleWidgetBase;
class UObject;
UCLASS()
class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
};