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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraWeaponDebugSettings.h"
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#include "Misc/App.h"
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ULyraWeaponDebugSettings::ULyraWeaponDebugSettings()
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{
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}
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FName ULyraWeaponDebugSettings::GetCategoryName() const
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{
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return FApp::GetProjectName();
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}
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