105 lines
2.8 KiB
INI
105 lines
2.8 KiB
INI
|
[ScalabilitySettings]
|
||
|
; Change engine defaults so a high end 2018 GPU will end up at a mix of Epic and High settings
|
||
|
; The resolution quality will need to be modified by users with 4k displays with the current autodetection system
|
||
|
PerfIndexThresholds_ResolutionQuality="GPU 18 115 350"
|
||
|
PerfIndexThresholds_ViewDistanceQuality="GPU 18 115 250"
|
||
|
PerfIndexThresholds_AntiAliasingQuality="GPU 18 115 500"
|
||
|
PerfIndexThresholds_ShadowQuality="GPU 18 115 500"
|
||
|
PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 115 500"
|
||
|
PerfIndexThresholds_ReflectionQuality="GPU 18 115 350"
|
||
|
PerfIndexThresholds_PostProcessQuality="GPU 18 115 350"
|
||
|
PerfIndexThresholds_TextureQuality="GPU 18 115 250"
|
||
|
PerfIndexThresholds_EffectsQuality="GPU 18 115 350"
|
||
|
PerfIndexThresholds_FoliageQuality="GPU 18 115 250"
|
||
|
PerfIndexThresholds_ShadingQuality="GPU 18 115 250"
|
||
|
|
||
|
|
||
|
; Change some shadow and reflection settings to match the map content
|
||
|
[ShadowQuality@0]
|
||
|
r.DistanceFieldAO=0
|
||
|
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
|
||
|
|
||
|
[ShadowQuality@1]
|
||
|
; Enable DFAO when Lumen is off
|
||
|
r.DistanceFieldAO=1
|
||
|
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
|
||
|
|
||
|
[ShadowQuality@2]
|
||
|
r.DistanceFieldAO=0
|
||
|
r.Shadow.Virtual.ResolutionLodBiasDirectional=0
|
||
|
|
||
|
[ShadowQuality@3]
|
||
|
r.DistanceFieldAO=0
|
||
|
r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5
|
||
|
|
||
|
[ShadowQuality@Cine]
|
||
|
r.DistanceFieldAO=0
|
||
|
|
||
|
|
||
|
[ReflectionQuality@0]
|
||
|
r.Lumen.Reflections.Allow=0
|
||
|
|
||
|
[ReflectionQuality@1]
|
||
|
r.Lumen.Reflections.Allow=0
|
||
|
|
||
|
[ReflectionQuality@2]
|
||
|
r.Lumen.Reflections.Allow=1
|
||
|
r.Lumen.Reflections.DownsampleFactor=2
|
||
|
r.Lumen.Reflections.RadianceCache=1
|
||
|
|
||
|
[ReflectionQuality@3]
|
||
|
r.Lumen.Reflections.Allow=1
|
||
|
r.Lumen.Reflections.DownsampleFactor=2
|
||
|
r.Lumen.Reflections.RadianceCache=1
|
||
|
|
||
|
[ReflectionQuality@Cine]
|
||
|
r.Lumen.Reflections.Allow=1
|
||
|
r.Lumen.Reflections.DownsampleFactor=1
|
||
|
r.Lumen.Reflections.RadianceCache=0
|
||
|
|
||
|
|
||
|
; Engine scalability groups can be reorganized by using game-specific ini override syntax
|
||
|
; These changes disable the FoliageQuality group entirely and moves those settings over to ViewDistanceQuality
|
||
|
[FoliageQuality@0]
|
||
|
-foliage.DensityScale=0
|
||
|
-grass.DensityScale=0
|
||
|
|
||
|
[FoliageQuality@1]
|
||
|
-foliage.DensityScale=0.4
|
||
|
-grass.DensityScale=0.4
|
||
|
|
||
|
[FoliageQuality@2]
|
||
|
-foliage.DensityScale=0.8
|
||
|
-grass.DensityScale=0.8
|
||
|
|
||
|
[FoliageQuality@3]
|
||
|
-foliage.DensityScale=1.0
|
||
|
-grass.DensityScale=1.0
|
||
|
|
||
|
[FoliageQuality@Cine]
|
||
|
-foliage.DensityScale=1.0
|
||
|
-grass.DensityScale=1.0
|
||
|
|
||
|
|
||
|
[ViewDistanceQuality@0]
|
||
|
foliage.DensityScale=0
|
||
|
grass.DensityScale=0
|
||
|
|
||
|
[ViewDistanceQuality@1]
|
||
|
foliage.DensityScale=0.4
|
||
|
grass.DensityScale=0.4
|
||
|
|
||
|
[ViewDistanceQuality@2]
|
||
|
foliage.DensityScale=1.0
|
||
|
grass.DensityScale=1.0
|
||
|
|
||
|
[ViewDistanceQuality@3]
|
||
|
foliage.DensityScale=1.0
|
||
|
grass.DensityScale=1.0
|
||
|
|
||
|
[ViewDistanceQuality@Cine]
|
||
|
foliage.DensityScale=1.0
|
||
|
grass.DensityScale=1.0
|
||
|
|
||
|
|