RealtimeStyleTransferRuntime/Source/LyraEditor/Private/LyraContextEffectsLibraryFa...

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
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#include "UObject/NameTypes.h"
#include "UObject/UObjectGlobals.h"
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#include "LyraContextEffectsLibraryFactory.generated.h"
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class FFeedbackContext;
class UClass;
class UObject;
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UCLASS(hidecategories = Object, MinimalAPI)
class ULyraContextEffectsLibraryFactory : public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override
{
return true;
}
//~ End UFactory Interface
};