RealtimeStyleTransferRuntime/Plugins/PocketWorlds/Source/Public/PocketLevel.h

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "PocketLevel.generated.h"
/**
*
*/
UCLASS()
class POCKETWORLDS_API UPocketLevel : public UDataAsset
{
GENERATED_BODY()
public:
UPocketLevel();
public:
// The level that will be streamed in for this pocket level.
UPROPERTY(EditAnywhere, Category = "Streaming")
TSoftObjectPtr<UWorld> Level;
// The bounds of the pocket level so that we can create multiple instances without overlapping each other.
UPROPERTY(EditAnywhere, Category = "Streaming")
FVector Bounds;
};