30 lines
641 B
C++
30 lines
641 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "PocketLevel.generated.h"
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/**
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*
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*/
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UCLASS()
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class POCKETWORLDS_API UPocketLevel : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPocketLevel();
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public:
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// The level that will be streamed in for this pocket level.
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UPROPERTY(EditAnywhere, Category = "Streaming")
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TSoftObjectPtr<UWorld> Level;
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// The bounds of the pocket level so that we can create multiple instances without overlapping each other.
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UPROPERTY(EditAnywhere, Category = "Streaming")
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FVector Bounds;
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};
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