33 lines
663 B
C
33 lines
663 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Subsystems/LocalPlayerSubsystem.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "PocketLevelSystem.generated.h"
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class UPocketLevel;
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class ULocalPlayer;
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class ULevelStreamingDynamic;
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class UPocketLevelInstance;
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/**
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*
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*/
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UCLASS()
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class POCKETWORLDS_API UPocketLevelSubsystem : public UWorldSubsystem
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{
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GENERATED_BODY()
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public:
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/**
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*
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*/
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UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint);
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private:
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UPROPERTY()
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TArray<UPocketLevelInstance*> PocketInstances;
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};
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