38 lines
655 B
C#
38 lines
655 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameplayMessageNodes : ModuleRules
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{
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public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"Engine",
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"KismetCompiler",
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"PropertyEditor",
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"GameplayMessageRuntime",
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"UnrealEd"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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}
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);
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}
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}
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