42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonActivatableWidget.h"
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#include "GameplayTagContainer.h"
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#include "GameFeatureAction_WorldActionBase.h"
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#include "UObject/ObjectKey.h"
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#include "GameFeatureAction_SplitscreenConfig.generated.h"
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//////////////////////////////////////////////////////////////////////
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// UGameFeatureAction_SplitscreenConfig
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/**
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* GameFeatureAction responsible for granting abilities (and attributes) to actors of a specified type.
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*/
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UCLASS(MinimalAPI, meta = (DisplayName = "Splitscreen Config"))
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class UGameFeatureAction_SplitscreenConfig final : public UGameFeatureAction_WorldActionBase
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{
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GENERATED_BODY()
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public:
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//~ Begin UGameFeatureAction interface
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virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
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//~ End UGameFeatureAction interface
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//~ Begin UGameFeatureAction_WorldActionBase interface
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virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override;
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//~ End UGameFeatureAction_WorldActionBase interface
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public:
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UPROPERTY(EditAnywhere, Category=Action)
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bool bDisableSplitscreen = true;
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private:
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TArray<FObjectKey> LocalDisableVotes;
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static TMap<FObjectKey, int32> GlobalDisableVotes;
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};
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