RealtimeStyleTransferRuntime/Source/LyraGame/GameFeatures/GameFeatureAction_StyleTran...

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFeatureAction_WorldActionBase.h"
#include "UObject/Object.h"
#include "GameFeatureAction_StyleTransfer.generated.h"
/**
*
*/
UCLASS()
class LYRAGAME_API UGameFeatureAction_StyleTransfer : public UGameFeatureAction_WorldActionBase
{
GENERATED_BODY()
public:
virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override;
virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
private:
virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override;
};